<marathon>

<!-- Change various attributes of some liquids -->
<liquids>
	<!-- change ambient above sound for water -->
	<liquid index="0">
		<sound type="5" which="1"/>
	</liquid>
	<!-- LOTS of changes to tar -->
	<liquid index="1" damage_freq="7">
		<damage type="20" base="8" random="0"/>
		<sound type="0" which="116"/>
		<sound type="1" which="118"/>
		<sound type="4" which="119"/>
		<sound type="5" which="-1"/>
	</liquid>
	<!-- change to damage type for goo -->
	<liquid index="2">
		<damage type="0"/>
	</liquid>
	<!-- change feet splashing sound for slime -->
	<liquid index="3">
		<sound type="4" which="108"/>
	</liquid>
</liquids>

<!-- Change colors of some faders (ie, color shifts) -->
<faders>
	<!-- tar damage -->
	<fader index="17">
		<color red="0" green="0" blue="0"/>
	</fader>
	
	<!-- Under Pfhor plasma -->
	<fader index="28">
		<color red="0" green="0.6" blue="0"/>
	</fader>
	<!-- Under Chimera fluids -->
	<fader index="29">
		<color red="0.067" green="0.133" blue="0"/>
	</fader>
	<!-- Under Pfhor tar -->
	<fader index="30">
		<color red="0" green="0" blue="0"/>
	</fader>
	<!-- Under Pfhor slime -->
	<fader index="31">
		<color red="0.067" green="0.133" blue="0"/>
	</fader>
	<!-- Under Salinger sewage -->
	<fader index="32">
		<color red="0.133" green="0.067" blue="0"/>
	</fader>
	
	<!-- faders for liquids -->
	<liquid index="0" opacity="0.00"/>
	<liquid index="1" opacity="1.00"/>
	<liquid index="2" opacity="0.00"/>
	<liquid index="3" opacity="0.00"/>
	<liquid index="4" opacity="0.00"/>
</faders>

</marathon>